![]() Click on the Gear Cog to change your default folder. It does this so that you can keep several modded games going at the same time Download the installer, and extract. If you want a real challenge, turn on feral Zs in config file in 7dtd folder. The 7D2D Mod Launcher works by making copies of the game, then will install your selected mod to play. If you are a veteran player turn difficulty up and loot down. ![]() Find a good seed by using the ingame Editor before beginning a world. Bandit spawns have been turned off for biomes other than cities and wasteland to limit this bug. Please let me know about any bugs you find too! This mod is also not finalized, as I will keep changing/adding content.Ī null ref bug occurs when Bandits come into contact with Trader outposts. A basic hunger and thirst bar next to stamina and health. Mining helmets and the schematic are very rare and the helmets are incredibly valuable. Many new recipes for things uncraftable before, like batteries Added schematics for many items that you may take for granted like spikes, gunpowder, and the mining helmet. New Buffs, some helpful like the drugs buff, and some debilitating like the slow poison buff. All medicine items give more Medicine skill xp upon use or crafting. ![]() There are several new medicinal items with this perk as well. The Doctor Perk - I personally always hated how much the Medicine skill lagged behind others during a regular playthrough. Stun Grenades - most useful for PVP I imagine. The Doorbusst for those who get sick of using axes and picks to break down doors and walls. A Musket for those of you whole always wanted a way to increase rifle skill early game. Additional zombies, as well as adjusted stats to others ![]() If anyone has knowledge of how the AI code should be changed I would love to know. ![]() Bandits/Survivors, I admit they are buggy and act really strange. Rated in order of easiest to survive to hardest Certain biomes are considerably more difficult than others. Overall spawn rates have been increased quite a bit. Random world generator changes make the world commonly have tall mountains, rough hillsides, and smooth valleys in between that house the towns and cities. This mod adds several new changes to the game. ![]()
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